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Showing posts with label FFXIV Patch. Show all posts
Showing posts with label FFXIV Patch. Show all posts

Sunday, 28 November 2010

Patch Review (November 2010)

After downloading the patch (250~MB) I was some what apprehensive, how much can change in such a small patch.

Macros

First off, if you use macros to change equipment you now need to include the HQ suffix. Naturally this makes perfect sense, and is what I tried to do after creating my first HQ items back at first launch.

/equip main "Bronze Dagger +1"

You also get a nice friendly warning that your equipment is damaged, if indeed it is. Although this message does trigger when your durability is around 70%, maybe even higher.

Disciples of the Land: Fishing

There have been some tweaks to fishing, in that once you have caught or lost your first fish (on cast). You are presented with a message "Your senses tell you that there are [fish name] above/below your position". Although I only tested this for about two hours, it does come true most of the time, and ignoring the suggested position may allow you to catch another type of fish.

Disciples of the Land: Mining / Logging

As you might expect the other Disciples of the Land action follow a similar flow, informing the player that if they change their depth or angle they might harvest that particular item.

UI Improvements

If you are playing Final Fantasy XIV like me, on what is called the bare minimum specification you will now find that the over all user interface is much more responsive. The game no longer freezes (between 5-10 seconds) when trying to: run into and new area, perform any crafting, view inventory, transfer items to your retainer, buy/sell items from shops, browse other players bazaars, view the world map, attempt to repair your items and change your equipment by the character page. Good Job :)

Synthesis

If you have not already checked out the Lodestone web site, I suggest you do. There are a flurry of changes to recipes which in my opinion should have been there are the start. Lesser rank items now require lower level materials, making them easier to make and source. As far as I am aware there have been no changes to how synthesis is performed. You still have a choice of Normal, Fast and Quality, whilst trying to keep the elements in harmony.

Retainers

Your retainer will still appear in the Market Ward, unless there is some server maintenance; where they seem to disappear. Unless I have missed it, there is no global search for items, although viewing items for sale on other retainers has improved in speed, as mentioned above in the general UI update.

Disciples of the War

Pretty much all classes that like to go out, and help keep the local aggressive monster population down, will now notice that you actually receive skill points / experience based on your class rank not your physical level. This certainly helps out when you have spent most of your time playing Disciples of the Land classes, and your physical is far higher than your chosen rank two class job. You also seem to get the skill points / experience after defeating the monster not during. You also seem to get shield skill points even if you do not actually use your shield in battle. So my tip, equip that shield or buy a very cheap one, if your job allows it.

Saturday, 27 November 2010

Full Patch Update Details (11/25/2010)

In a brief summary: lots more monsters, more inventory space both player and retainers (Yay!), only NQ items and super quality (+3's) drop from monsters, ammo stack count increase to 9999, some interesting fishing changes (will test and review).

Comprehensive Version Update Detail: Check out the full list

Smallclothes no longer suffer wear!

Smallclothes no longer suffer wear, and therefore no longer require repairs.
Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.
Now what am I going to do with all the undergarments I receive from my in-laws during the holiday period.

Comprehensive Version Update Details (11/25/2010)

Some exciting changes to the synthesis recipes, you no longer need items found on high rank monsters or sourced by high rank synthesis items for low rank or starter items. I especially like that you are able to make smithing nuggets with shards, and not crystals.

Comprehensive Version Update Details: Check out the full list